Thanks to further Xbox One SDK upgrades, the engine that powers two of this year’s biggest games just got a lot stronger.
UPDATE: As of August 7th, 2015, it has been confirmed by Konami that Metal Gear Solid: Phantom Pain will run at 1080p 60fps on PS4 and 900p 60fps on Xbox One.
Last Spring, Metal Gear Solid: Ground Zeroes launched on both Xbox One and PS4. While the PS4 version ran quite well, the Xbox One version of the title looked muddy and ran at only 720p resolution. If the new rumor circling NeoGAF is to be believed, that issue won’t be an issue when Phantom Pain Launches in September. According to the report, publisher Konami noted that thanks to new improvements, the Fox Engine which powers Metal Gear Solid: Phantom Pain made great strides towards optimization on the Xbox One.
Additionally, last year, PES2015 launched on Xbox One with a 720p resolution – a real surprise considering the low demand one would expect from a soccer title. Now that the game will have spec parity on Xbox One, hopefully devs will be a little warmer to the Xbox One platform.
On top of making immense resolution improvements in both titles, Konami also pointed out that buttery 60 frames per second has also been reached for both games. It seems that with DX12 and Fox Engine optimization, it seems that the Xbox One may have reached parity with PlayStation 4 for at least two of this year’s games.
Like any other rumor, feel free to take this report with a grain of salt. Regardless, Metal Gear Solid: The Phantom Pain launches on Xbox One and PS4 September 1st and PES2016 launches two weeks later on the 15th.