Unlike previous iterations in the franchise, Fallout 4 has no problem creating unforgiving territories that will kill you instantly
Much like May’s Witcher 3, areas of the Fallout 4 map will be off-limits to early level players just starting their adventures in the wasteland. Of course, this doesn’t mean a literal wall will prevent player progression. Instead, areas will be populated with enemies of a much higher level than the player that will force the player to flee. In a recent interview, Todd Howard, Fallout 4‘s Game Director, explained Bethesda’s enemy scaling quite plainly.
“We call it rubberbanding; we’ll have an area [where enemies scale from] level 5 to 10, and then this area will be level 30 and above,” said Howard. “You’ll run into stuff that will crush you, and you will have to run away.”
This mechanic, while somewhat divisive amongst the Fallout fanbase, seems like the most realistic option for an RPG to go. If a developer is seeking to create a living, breathing world for the player to explore, it makes sense that some areas would be off limits until they’re a more experienced wasteland survivor.
What do you think about the lack of enemy AI scaling in Fallout 4? Do you think it makes for a more immersive world, or do you wish you had the ability to go anywhere and face enemies competitintly? Feel free to let me know in the comments or on Twitter!
Fallout 4 launches November 10th, 2015 on Xbox One, PS4 and PC. The Xbox One and PC versions of the game will have mod support courtesy of Bethesda and there is a possibility that they will come to PS4 in the future.