‘Rise of the Tomb Raider’ Season Pass Detailed

Even without a multiplayer mode, gamers can expect a season pass option with their Croft adventure.

Detailed today by Xbox Wire, a season pass for Rise of the Tomb Raider is coming to enhance some of the non-story based modes. Rise of the Tomb Raider’s Creative Director Noah Hughes spoke with Wire to explain some of the extra content coming to the game when it launches on Nov. 10.

XW: Today you announced a season pass available for the game, can you tell us a bit more about what it will include?

NH: Yes, there will be a season pass available for Rise of the Tomb Raider which includes a range of content that will extend your single player campaign. Three major releases will challenge you to survive the extreme conditions of Endurance Mode, explore a new tomb that houses an ancient terror in Baba Yaga: The Temple of the Witch, and combat waves of infected predators in Cold Darkness Awakened. In addition, a steady stream of outfits, weapons, and Expedition Cards beginning on Day 1 and continuing over four months will keep you customizing, expanding, and challenging your friends to new adventures.  We’ll have more to share on all of the major releases coming via the Season Pass in the coming weeks and months, but fans are really going to enjoy it.


XW: We’ve heard a lot about the single player campaign in “Rise of the Tomb Raider,” but can you tell us a bit about any other modes you have planned for the base game?

NH: In Rise of the Tomb Raider, we have a variety of extra modes that will let you extend the single-player campaign. Score Attack lets you replay levels from the game with a new set of rules, as you race the clock to post the best time and earn medals. Chain together attacks, movements, and collectibles to keep your multiplier high. Next, we have Remnant Resistance, which is a mode that lets you replay Hub spaces with a new set of goals. You can craft your own missions by choosing the objectives, enemies, and more. Once you’ve mastered the mission, challenge your friends and the community to beat your high score. You can include the Expedition Cards you want featured, and others can use these Cards even if they don’t have them in their collection. Finally, you can replay the game in Chapter Replay, which will let you keep the skills and equipment that you acquired on your first play-through. When combined an estimated 30+ hours to gain 100% completion on the single-player story, and our four difficulty levels including the brutally challenging Survivor difficulty, we’re confident there’s enough replay value for all of our fans.


XW: There has been some discussion about multiplayer, and you clarified by saying that players will be able to extend their single-player campaign and compete with their friends.  Can you elaborate?

NH: We’ve taken a new approach to competing against your friends in Rise of the Tomb Raider with the introduction of Expedition Cards. In addition to offering the ability to customize your experience in extra modes, they let you craft missions and challenge your friends to reach the top of the leaderboards.

XW: Tell us more about Expedition Cards and how they function in game.

NH: In Rise of the Tomb Raider, you’ll earn credits by completing challenges and exploring the world. These credits can be used to purchase Expedition Card packs. When used, Expedition Cards become modifiers in game modes outside of the single player campaign.  Some Cards are humorous, such as Big Head Mode, while others can increase the challenge or give you special advantages. Expedition Cards can also be purchased with real-world currency.

There are two types of Expedition Cards: Foil and Common. A Foil Card will give Lara the strongest or strangest variations and can be used as many times as you wish. A Common Card is only used once, and you’ll need to earn more credits to buy it back.

Expedition Cards offer hundreds of ways to customize your Rise of the Tomb Raider experience. You can also set up challenges for your friends to see if they can beat your scores with the same card setup. We’ll have about 300 cards available at launch, and more will be added in the weeks that follow.


In addition to the interview with Hughes, Xbox also announced that the game can officially be pre-ordered today on the Xbox One Marketplace. The pre-order comes in two versions: the first is simply the base game ($59.99) and the second includes the base game plus the season pass ($89.99). Regardless of the version pre-ordered, players who put money down on the game can expect the ‘Remnant Resistance Pack,’ which includes a new outfit for Lara, a pistol skin and a foil card that allows Lara to take more gunfire damage in non-story game modes.

Rise of the Tomb Raider launches on Xbox One and Xbox 360 on Nov. 10, 2015. Additionally the game will launch on Windows PC in early 2016 and Holiday 2016 on PS4 and PS3.


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