In an official developer statement, Bioware has detailed the future of Mass Effect.
Today, General Manager of Bioware Aaryn Flynn penned an update on the development of Mass Effect: Andromeda. In his post, Flynn announced that Andromeda has been pushed back to the vague launch window of “early 2017.” Before the delay, Flynn also detailed some tenets of design Bioware has incorporated in next year’s Mass Effect.
More Freedom: One of our biggest ambitions is to give players an unprecedented level of freedom for a Mass Effect experience –where you’ll go, how you’ll get there, and how you’ll play.
New Uncharted Worlds: We’re leaving the Milky Way behind and headed to Andromeda, where we’ll meet new allies, confront new enemies, and explore fascinating new worlds.
The Next Great Mass Effect Experience: Mass Effect: Andromeda will be the first Mass Effect game for today’s consoles and the first built on the Frostbite engine. We’re pushing the technology to deliver visuals, story, and gameplay that have never been done in franchise history.
While these new details sound like little more than marketing points, Flynn promised there would be further details at the EA Play conference next month.