Tucked in Playerunknown’s Battlegrounds’ latest patch notes is an update on the highly anticipated vaulting mechanic.
Getting around objects like barriers, fences and windowsills has been a pain in PUBG since it entered early access in March. Thankfully, developer Bluehole has been working on a fix over the past few months by adding vaulting and mantling animations to the game. According to Brendan “Playerunknown” Greene, the new mechanic that’s been teased since E3 in June is still months away.
“… we are planning to test it for a longer period of time in early November,” Greene said. “If needed, we may roll it out on test servers for a certain amount of time even before November. Until then, we will be working on the feature internally.”
Greene noted that implementing vaulting became difficult because Bluehole wants the animations to work on all objects in its game – not just preset locations like walls or short barriers. Because of this approach to vaulting, each object’s geometry and properties in PUBG’s world must be “dynamically detected and analyzed.” Essentially, it’s a bigger feature to add to the game than many thought way back when it was announced in early summer.
Greene’s announcement is likely to disappoint some in the Playerunknown’s Battlegrounds community. Back in mid-August, a programer at Bluehole shared a work-in-progress look at vaulting development. Despite it being early footage, it looks surprisingly polished.
Adding to some frustrations, the same patch notes that announced the possible November roll-out for vaulting revealed that a popular key bind in the game “W + Spacebar + C”, which acted as a janky makeshift crouch jump will be removed later this week. In fact, Bluehole has removed the ability to bind multiple features to a single keystroke across the board. No reason was explicitly given, but it’s likely a move to level the playing field for players unaware of the crouch jump key bind.
While the vaulting release window and makeshift mantle announcements in the patch notes are a bit of a bummer, Bluehole still has plenty of great things coming to PUBG this month like a new city on the north-eastern side of the map, optimizations for the UI and performance on low-end PCs as well as adding the Mini-14 semi-automatic rifle to the game and making the tommy gun a weapon that spawns natively on the island. The full notes can be read on PUBG’s Steam Community page.
How do you feel about vaulting still being a few months out? Is keeping the mechanic in internal testing the right call, or do you think Bluehole should roll it out to the test servers sooner than November? Feel free to share your thoughts in the comments below or on Twitter.