DICE’s Star Wars Battlefront II’s latest trailer uses the last game’s lack of content as the sequels main attraction.
Back in 2015, Star Wars Battlefront was bombarded with criticism. It launched with just four maps, annoying item and vehicle pick-ups and no campaign mode. In the upcoming Star Wars Battlefront II, developer DICE is acknowledging the last game’s pitfalls with hopes to entice scorned players to return. Instead of four maps, the new game has 18 (four of which are singleplayer only), the total hero and villain count has also more than doubled from six to 14, and the vehicle count more than tripled from 11 to 39 (one of which is exclusive to singleplayer).
Star Wars Battlefront II launch maps
- Death Star II
- Starkiller Base
- Yavin 4
- Mos Eisley
- “Unknown Regions”
While knowing all the launch maps is great, there’s still some mystery about which heroes and villains will ship with the game this November. We’ve known characters like Rey, Kylo Ren, Darth Maul, Yoda, Luke, Leia, Han Solo and more are included at launch, but DICE still hasn’t confirmed the complete roster. Today’s trailer confirmed Chewbacca and reminded players that Finn and Phasma are also in Battlefront II. It’s worth mentioning that Finn and Phasma are only mentioned during the post-launch DLC plans portion of the trailer, so it’s possible they won’t be included in the game initially.Those hoping (or dreading) a Jar Jar Binks announcement will have to keep holding their breath.
There is also new information on Battlefront II’s Arcade mode. Here, players can particpate in two modes: a 10 v 10 battle with AI companions (offline mode) and a “Hero vs. many” variant where you’ll play as one of the game’s heroes or villains as waves of enemies attack you. Arcade mode is also where players on PS4 and Xbox One can play splitscreen with a friend. Both Arcade variants will be playable during the game’s closed beta in early October.
As previously announced by DICE, Battlefront II will also bring back a class-based system similar to what can be found in the Battlefield franchise. With four playable classes, squads and teams will have to diversify their roles in objective based modes. Classes will also be added to Battlefront II’s space battle mode, Starfighter Assault.
Battlefront II will launch with just five multiplayer modes. Blast is a small scale team deathmatch mode. Strike is a strategic 8v8 mode with a focus on completing objectives. Heroes vs. Villains is another returning mode where teams of iconic franchise characters will face off. Starfighter Assault is objective-based space battles where players will aim to take down the opposing team’s fleet while being attacked by defenders. Galactic Assault is also coming back in Battlefront II. Here, teams of 20 will face off as one team attacks and another defends. This mode is a mix of the Battlefield franchise’s Rush and Operations modes.
Ditching the developer’s familiar season pass model, Star Wars Battlefront II will use what EA is calling a Live Service Model, which means new content like maps, characters and challenges are coming to players for free of charge. The game will feature microtransactions, but DICE has said they will not create a play-to-win multiplayer environment.
Star Wars Battlefront II is out on PS4, Xbox One and PC on November 17, 2017. Those who pre-order the Deluxe Edition unlock the game three days early on November 14. The trial of the game will also be coming to EA and Origin Access a few days before the November 14.