Turn 10 Studio Boss Alan Hartman has heard fan feedback regarding Forza VIP.
Earlier this week, Forza Motorsport 7 released on Windows 10 and Xbox One to mostly positive critical and fan reception. Still, the game has a few flaws some would like addressed. The biggest complaints stem from changes to Motorsport 7’s VIP program. In the past, VIP offered permanent double credit bonuses after every race – currently, Motorsport 7 VIP offers 5 Mod cards that could each be used 5 times for double credit. Essentially, Forza Motorsport 7’s VIP offered 25 races with a double credit payout against Forza Motorsport 6’s always-on double credit payout. It’s easy to see why fans and critics found the change so concerning. Thankfully, Turn 10 Studio Head Alan Hartman addressed the issue in an update:
“… We will be changing VIP rewards in Forza Motorsport 7,” Hartman said. “This new system will work like it did in Forza Motorsport 6, offering a 2X base credit bonus after every race. We’ve already started work on this feature and we will release it as soon as possible. Look for more information on this update as we near the release date.”
Additionally, four new cars and one million in-game credits will be rewarded instantly to VIP owners while Turn 10 works on implementing VIP fixes. The full statement from Hartman and Turn 10 can be read here.
Still, Hartman’s statement avoided another big gripe some fans have with Motorsport 7: More aggressive loot boxes (Forza calls them “Prize Crates”) than previous releases. Motorsport 6 had microtransactions of its own, but they were relatively tame and there were plenty of ways to earn extra XP and credit without them.
In previous releases, players could modify the way the game played by ramping up difficulty and turning off assists to earn bonus race credit and XP. In Motorsport 7, that system has been watered down and a greater emphasis on loot box-based Mods was introduced. Mods largely do the same thing, a bigger payout and more XP, but it adds unnecessary confusion to the in-game economy. At this time, you can’t actually spend real money on the loot crates, but Turn 10 has said they plan on changing that eventually. In an interview with Ars Technica, Hartman said, “Once we confirm that the game economy is balanced and fun for our players out in the wild, we plan to offer Tokens as a matter of player choice.” Tokens are Turn 10’s jargon for paid microtransactions.
The Mod economy in Motorsport 7 seems like the studio is attempting a pseudo free-to-play model, something you wouldn’t expect to see from a game that costs $59.99 USD. It’s strange to see Hartman and Turn 10 accept fan feedback and roll back some of the more egregious changes in Motorsport while entirely ignoring the countless complaints coming from fans and critics regarding Prize Crates.
What do you think of Turn 10’s U-Turn with Motorsport 7? Does it do enough to keep you happy, or do you want more economy changes before sinking your teeth into the racer? Feel free to share your thoughts in the comments below or on Twitter!