After fan backlash during the multiplayer beta, Star Wars Battlefront II’s progression system is being changed ahead of launch.
Following weeks of concern from fans, EA and DICE announced changes to the multiplayer progression in Star Wars Battlefront II. The publisher hopes these new adjustments will reduce the likelihood of pay-to-win scenarios, while also rewarding players who put in the time.
One of the biggest criticisms of Battlefront II following the beta was the lack of new weapons, gear and items players can unlock through milestones (e.g. get 50 kills with the Assault class). Instead, the beta progression was dependent on player luck when opening up loot crates. In the full release, EA says there will still be some weapons that appear in loot crates, the rest will only be attainable through achieving milestones in multiplayer.
There will also be class-specific crates that unlock as you play, meaning if you primarily play as a Heavy, you’ll unlock a crate that will grant you weapons and gear related strictly to that class. Unfortunately, EA’s update declined to say whether or not the new class-specific crates could also be purchased with real-world money.
The other big changes coming to Star Wars Battlefront II’s multiplayer comes in the form of Star Cards. By and large, “Epic” tier Star Cards will be removed from loot crates at launch. Some will remain because they’ve been promoted as pre-order, Deluxe Edition and Starter Pack items. According to EA, this is meant to help keep the playing field level at the start of the game. Based on the publisher’s phrasing, it sounds like Epic Star Cards could return to loot crates some time after launch. Additionally, players will have to achieve a certain rank in multiplayer to craft higher tier Star Cards. This change will prevent people from spending lots of money up front on loot crates, scraping low-level items into crafting materials and then buying the best abilities right from the get-go.
Lastly, EA reaffirmed its commitment to free-of-charge post-launch content for Battlefront II, saying:
All upcoming weapons, maps, heroes, and vehicles introduced in Star Wars Battlefront II’s post-release content will be free so that players can play alongside friends as the world of Star Wars Battlefront II continues to grow.
All of these changes are rooted in EA’s desire to stomp out pay-to-win concerns that appeared following the multiplayer beta. Do you think it went far enough? Feel free to share your thoughts and concerns in the comments below or on Twitter.
Star Wars Battlefront II is out on November 17, 2017 on Xbox One, PS4 and PC. The game will feature PS4 Pro and Xbox One X support at launch, and those who pick up the Deluxe Edition can start playing three days early on November 13, 2017.