EA cuts cost of Star Wars Battlefront II’s Heroes

Following massive backlash, EA cuts the cost of Heroes by 75 percent ahead of Battlefront II’s launch.

After Star Wars Battlefront II hit EA and Origin Access late last week, fans realized that some of the game’s most iconic heroes and villains were locked behind a 60,000 credit paywall. To some fan estimates, if players didn’t spend a dime of real world cash, it would take up to 40 hours to unlock pricier heroes like Luke Skywalker and Darth Vader. While the game’s publisher, EA, initially trying to downplay some criticism over the weekend, John Wasilczyk, the Executive Producer at DICE, released a new statement this afternoon announcing changes:

“Making games great comes from regular tuning,” Wasilczyk said. “As one example, today we’re making a substantial change based on what we’ve seen during the Play First trial… we’re reducing the amount of credits needed to unlock the top heroes by 75%. Luke Skywalker and Darth Vader will now be available for 15,000 credits; Emperor Palpatine, Chewbacca, and Leia Organa for 10,000 credits; and Iden at 5,000 credits. Based on what we’ve seen in the trial, this amount will make earning these heroes an achievement, but one that will be accessible for all players.”

While the changes have been met by mostly positive feedback, some on Reddit are still upset with EA and DICE for trying to set the cost of characters at 60,000 credits in the first place. Reddit has been a major place for Battlefront II backlash over the weekend, with one comment from EA’s community team receiving nearly half a million downvotes – a record for the website.

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Excessive outrage existed before today’s announcement; however, as one EA developer took to Twitter to say that he’d received a number of death threats and thousands of personal attacks just for being associated with Battlefront II. He’s since made his Twitter account private.

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While the changes coming to Battlefront II are certainly something that will please many frustrated fans, EA making changes after its developers receive death threats might send a bad message. Clearly this vile behavior was effective, and the same toxic users who partook in threats could be so delusional that they see their actions as being part of what led to the changes.

Still, EA wants to continue to improve its relationship with the Star Wars Battlefront II community, and the team plans to hold an Ask Me Anything on the game’s official subreddit this Wednesday. Going forward, Wasilczyk suggested that Battlefront II will continue to change and evolve, so players should expect that kind of evolution for the game.

Star Wars Battlefront II is hitting PS4, Xbox One and PC on November 17, 2017. Those who pick up the Deluxe version of the game will gain early access to the game starting on November 14.

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