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Almost a year after launch, Battlefield 1 developer DICE is bringing the specialization system from earlier releases to the Great War. Coming in next month’s “In the Name of the Czar” expansion, specializations will offer gameplay bonuses and modifiers to players. While some will be generic and work across all classes, there will also be specializations that are restricted to just one class.
The system has 15 bonuses that can be earned by players. Seven of the bonuses are what DICE is calling generic and each of the four classes has two unique perks of their own. When the second expansion goes live, all players will have access to three generic specializations: Flak (reduced explosive damage), Cover (reduced suppression effects) and Quick Regen (faster health recovery). The other specializations, according to DICE, will be earned through “Service Assignments” – gameplay challenges.
Previous Battlefield games have used this system and have even incorporated modifiers that increase the bonuses to players based on squad performance. In Battlefield 1, it seems the new system is on an individual level, so you won’t have to worry about your squad anchoring your perks.
In a Reddit post detailing the returning system, DICE’s Jojje Dalunde said the ultimate goal with bringing back specializations was to change up the way people play Battlefield 1 without throwing off gameplay balance.
“Specializations are designed to give players more opportunities and diversity within each kit,” said Dalunde, “not necessarily more power overall. Choices should provide more depth and strategy to gameplay.”
Here’s a specialization breakdown provided by Dalunde’s Reddit post.
- Flak: Incoming damager from explosions is reduced by 15%
- Cover: Incoming suppression is reduced by 25%
- Quick Regen: Decrease time before Out of Combat Heal by 20%
- Quick Unspot: Decrease length of time you are Spotted by 2 seconds
- Bayonet Training: Bayonet charge lasts 1 second longer and recovers 1 second quicker
- Hasty Retreat: Increase your maximum sprint speed by 10% whilst you are Suppressed
- Camouflage: When moving slowly or stationary you are invisible to Spot Flares
- Juggernaut: Your Gas Mask also reduces explosive damage by 15% (does stack)
- Controlled Demolition: TNT is now detonated sequentially
- Stimulant Syringe: Reviving an ally give you both a 20% sprint speed for 8 seconds (Does not stack)
- Concealed Rescue: Downed Squad Mates within 20m drop smoke to cover their revival (40s cooldown)
- Unbreakable: Incoming suppression is reduced by 75% when your Bipod is deployed
- Pin Down: The Duration an enemy remains spotted is extended via Suppression
- Scapegoat: A decoy is automatically deployed when struck below 35 health by a distant enemy (30s cooldown)
- Perimeter Alarm: When your Trip Mine is triggered enemies within 15m are marked on the mini-map
If nothing in the above specializations tickles your fancy, don’t fret. Dalunde said this is just the beginning of specializations in Battlefield 1, and DICE plans on adding more in the coming months via expansion packs.
As the public release for Battlefield 1’s second expansion draws near, the perks and specializations will roll out to the community test environment (CTE) on PC and then the just-released console CTE sometime after. Here, players can try out the new specializations and give feedback to DICE before they are officially released to the public. Like other unlocks in the CTE, all specializations will be available to players from the get go, but they’ll have to be unlocked properly through Service Assignments once the system goes live in the next expansion update.
Keep an eye out for even more details surrounding Battlefield 1’s ambitious (and quite delayed) second expansion, In the Name of the Czar, as it gets closer to launch sometime next month.